Clean all the leaves!

Game Guide & Reference

Tools GuideClean all the leaves!

This page helps you answer one question: which tool to buy, and when. Every item in the shop converts your time into cleared leaves — worth buying when it clears faster or cuts the number of trips you make. Prices below are measured from gameplay footage and can shift with updates; check the in-game shop.

The Shop at a Glance

The shop sells a small confirmed lineup (video-verified):

ItemPrice
Backpack tier 1The best first purchase in the game$2
RakeFirst real tool; replaces hand-picking$7
Backpack tier 2Keep capacity ahead of your tool$10
Leaf BlowerMid-game milestone; batch clearing$30
Max backpackTop capacity tier$35
Molotov CocktailLate-game novelty; burns leaves$100

How to read this list. Value is measured by leaves cleared per second and trips saved. A small stat level changes little; the Leaf Blower changes everything because it clears whole batches in one pass. If a purchase is only a small step above what you own, saving is usually the correct call.

A correction to earlier versions of this guide: the six named rake tiers (Wooden Rake, Iron Rake, Steel Rake, etc.) came from community wikis and are not confirmed by gameplay footage. The video-verified system is the lineup above, with real depth living in the upgrade branches.

Purchase Roadmap

The video-consistent path, in order:

  1. 1

    Backpack tier 1 ($2) first.

    Your starter bag is tiny (0/25 leaves in recent builds). A bigger bag cuts sale trips — the single biggest early time-saver — and every trip saved compounds into everything you buy later.

  2. 2

    Rake ($7).

    The first real clear-speed jump. Hand-picking is the slowest state in the game; the Rake replaces it.

  3. 3

    Backpack tier 2 ($10) → max ($35).

    Keep capacity one step ahead of your tool. A fast tool with a tiny bag still means constant walking.

  4. 4

    Leaf Blower ($30).

    The mid-game milestone. It clears large batches in one pass and changes how the game feels — save toward it instead of dribbling Cash into small stat levels.

  5. 5

    Molotov ($100).

    A late-game special item for burning big piles; a fun purchase, not a requirement.

The logic behind the order: upgrades compound. A bigger bag makes every tool more valuable (more leaves per trip), and a faster tool makes every bag fill sooner. Buying in this order keeps Cash working toward the next meaningful jump.

Tool Breakdown

Backpack Tiers

What it is.
The capacity line — three confirmed tiers at $2 / $10 / $35, expanding your bag from ~25 leaves up to hundreds (max bags reach 500–1,000).
What it does.
More leaves per trip means fewer walks to the sale point. It is the strongest indirect income upgrade in the game: fewer trips, more sweeping time, more hauls, more Cash.
When to buy.
Tier 1 immediately (the best first purchase in the game); tier 2 before the Blower; max tier when late areas demand long sweeps.
Pair with.
Every tool purchase — bag and tool are bought together, never one without the other.
The signal.
If you spend your session walking to the sale point, the bag is the bottleneck.

Rake

What it is.
The first real tool ($7), replacing your bare hands.
What it does.
Clears leaves noticeably faster than hand-picking — the first real clear-speed jump, and enough to make dense piles feel manageable.
When to buy.
After backpack tier 1, once hand-picking starts feeling slow.
Pair with.
Its upgrade branch (Rake line stats — Range, Width, Power) powers it further as you progress.

Leaf Blower

What it is.
The mid-game milestone ($30) and the community favorite.
What it does.
Clears large batches in a single pass, where the Rake clears bit by bit. Footage shows the game changing feel at this point — wide sweeps replace per-leaf work.
When to buy.
Save aggressively after the Rake; it is the single biggest quality-of-life jump in the tool line.
Pair with.
Its upgrade branch (Blower line stats) plus a healthy bag — a strong blower with a tiny bag wastes the advantage.

Molotov Cocktail

What it is.
The confirmed special item ($100) — burns leaves away instead of bagging them.
What it does.
A different clearing style for big piles; the game's "rare tool" example.
When to buy.
Late game, after the core tools are healthy. Not needed to finish; a novelty purchase.

Upgrade Branches

What they are.
The shop's depth — Hand, Rake and Leaf Blower branches, each with 3–4 sub-stats (Dexterity, Grasp, Collection, Range, Width, Power), leveled with Cash.
What they do.
Yield (leaves per grab, 1 → 2–5), tool range/width, and clear power per pass.
Cost.
Early levels ~$1–3, mid tiers $7–15, max tiers $15–85+.
When to buy.
After capacity is healthy; level the branch that matches your current bottleneck. Full breakdown on the Upgrades page.
Upgrades page

Buy or Skip? — The Decisions That Matter

Backpack or tool first?

Backpack, always in the early game. Tier 1 costs $2 and cuts sale trips — the biggest early time-saver. A fast rake with a tiny bag still means constant walking.

Rake or save for the Leaf Blower?

Buy the Rake ($7) as the first real tool, then save for the Blower ($30). Skip small stat levels in between — the Blower is a much larger jump than any stat tick.

Is the Molotov worth $100?

Only late-game. It is a fun alternative clearing style, not a progression requirement — buy it after the core tools and capacity are healthy.

Are there tools I should skip?

There is no trap item in the video-verified lineup; the trap is stat-level dithering. Small $1–3 levels feel cheap and stall your path to the Rake/Blower.

Where to Buy

Everything is bought in the upgrades shop with Cash:

Tools, backpack tiers and upgrade-branch levels all cost Cash.

Diamonds are a separate currency for the class gacha (SPIN CLASS, 40 per roll) — not for tools.

No Robux paywall for standard tools or to complete the game; Robux items (accelerator-type) are optional.

Buy and equip are separate steps — after purchasing, make sure the new tool is equipped before judging its speed.

FAQ

What should I buy first?

Backpack tier 1 ($2), then the Rake ($7). Capacity cuts sale trips — the biggest early time-saver — and the Rake adds the first real clear speed.

How much does the Leaf Blower cost?

$30, video-verified. It is the mid-game milestone; save for it instead of spending on marginal stat levels.

How do I get the Molotov?

It is a $100 Cash item in the shop, confirmed in gameplay footage. Not a gem or Robux item.

Is there a paywall?

No. Standard tools, backpack tiers and upgrades are all Cash-purchasable, and the game is completable without Robux. Robux items exist (accelerator-type) but are optional.

Are the prices official?

They are measured from gameplay footage and can change with updates (the game rebalances often). Treat them as accurate at time of observation; verify in the shop.