
Game Guide & Reference
Currency GuideClean all the leaves!
This page covers the game's three currencies — Cash, Diamonds, and the optional Robux items — what they are, how to earn each one, and where each is best spent. Figures are measured from gameplay footage; the goal is a spending plan, not a currency encyclopedia.
The Currencies at a Glance
| Currency | Role | How it flows | Best use |
|---|---|---|---|
| Cash ($)Steady — flows from every leaf sold | Main currencyTools, backpack, upgrade branches, area unlocks | Steady — flows from every leaf sold | Tools, backpack, upgrade branches, area unlocks |
| DiamondsBursty — from discoveries and milestones | Gacha currencyThe class gacha (SPIN CLASS, 40 per roll) | Bursty — from discoveries and milestones | The class gacha (SPIN CLASS, 40 per roll) |
| RobuxReal-money purchases | Optional platform currencyAccelerator-type boosts; not required | Real-money purchases | Accelerator-type boosts; not required |
Cash runs the game. Diamonds run the class lottery. Robux is optional convenience — nothing needed to play or finish.
Diamonds
Diamonds are the secondary currency — rarer, bursty, and aimed at one thing: the class gacha. Where Cash flows from every haul, diamonds arrive in chunks tied to discovery and completion.
What to spend them on
The class gacha: SPIN CLASS costs 40 diamonds per roll, returning one of seven classes with fixed odds (Starter 40%, Bag Specialist 20%, Cash Treasurer 15%, Diamond Treasurer 11%, Rake Specialist 6%, Blower Specialist 4%, Handy Man 2%).
Diamonds are not used for tools or upgrades — those are Cash. The "gems buy rare tools" idea from older guides is not confirmed by footage; the Molotov is a Cash item.